
Life isn’t showing any signs of slowing down and this month is packed. Not only am I turning old, but apparently I’m taking a trip to Atlanta as well. The day after I get back it’s Dead to Me at Bottom of the Hill and somewhere between all this, I’ve got to find a new apartment in the city, finally get the new No Country for Old Arcades up and make time to play Lord of the Rings Online. Oh, and play Street Fighter. SIGH.
Speaking of which, last week I wrote a week long feature on my time spent with Street Fighter IV at the Game Developers Conference. If I had to put a number on how many hours I actually spent in the company of that machine, I’d put it somewhere around 12 hours. It was pretty nuts. Anyway, here’s the rundown.
Day One, Impressions: My general thoughts on the game and a proper explanation of the Focus system. It’s actually quite incredible to see how far the game has come in the past two weeks. It’s also incredible to see that despite these improvements, people on GAF hate it more than ever.
Day Two, Interview: I wish I had a video crew for this one as Yoshinori Ono is an extremely animated guy. We talked about everything from his first Street Fighter experience to his work on 3rd Strike. Good times!
Day Three, Characters Pt.1: This has gotten some criticism, mainly from people on the fighting game boards who keep crying about how they want to hear impressions from a “professional.” Unfortunately, they can never know the truth about that week.
Day Four, Characters Pt.2: Something I learned from my blogging days was to embrace controversy without actually doing anything wrong. In this case, it was tiering the characters. They’re actually quite accurate for the moment but even I know that it’s too early to say that kind of crap. Still, it made for great discussion!
Day Five, Meet the Press: A big thanks goes out to everyone who helped me with this article. I pinged a bunch of folks that I saw playing the game that week (and weren’t mashing their pants off) and asked for their opinion on the game. I think it turned out pretty well.