[Review] Geometry Wars: Retro Evolved 2
The Escapist has published my first review for them this week (Thanks Susan!) and it’s for Geometry Wars: Retro Evolved 2.
Released in 2005, the original Geometry Wars: Retro Evolved could be considered a proficiency test in game playing skills, challenging players with the very essence of high-end gaming. At its core, Geometry Wars is a manic, dual-stick shooter that favors the quick and the coordinated, making short work of those with low response mechanisms. It also confronts players with their ability to overcome an epileptic fit (as cautioned in game manuals everywhere), bombarding them with more colors than a Norwegian laser rave.
It’s sort of a no-brainer, right? It was nigh impossible to find anything to complain about with the original Geometry Wars and now, Bizarre Creations has essentially perfected their beast. It concerns me to hear Stephen Cakebread talk about how he has “enough game ideas to do ‘Geometry Wars’ for probably about 10 games,” as I don’t think I want this ten more times, but if they can somehow manage to keep it fresh while still keeping it simple, I’d bite at least one more time.
PS: How do you like the new look? There are still a few tweaks to make here and there, but this is it for the most part.
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