The Way Things Are

by Jared Rea


Tag Archive for 'gametap'

Keep the Car Running

I hope you weren’t as shocked as I was, because I totally thought I was going to Vegas that morning! I’d like to thank everyone for their kindness this week. We had an amazing team in our little office and at the very least, it’s nice to know that everyone was rooting for us.

So what’s next? Well, I don’t want to become a stay-at-home mom for our pets, so I’m hoping to get back on my feet as soon as possible. Will that mean freelancing? I’m not sure, but my ol’ boss and good friend, Chris Grant, did me a favor and [edited: lol nevermind].

I’m going to try and take it easy for the next few days, clear my head and figure out where to go from here. I have some personal stuff I can catch up on and I’ll try not to spend my days achievement whoring or pick up a new MMORPG. I love what I do for a living and I intend to keep on keepin’ on. Again, thanks to everyone for their support.

Five Days of Street Fighter IV

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Life isn’t showing any signs of slowing down and this month is packed. Not only am I turning old, but apparently I’m taking a trip to Atlanta as well. The day after I get back it’s Dead to Me at Bottom of the Hill and somewhere between all this, I’ve got to find a new apartment in the city, finally get the new No Country for Old Arcades up and make time to play Lord of the Rings Online. Oh, and play Street Fighter. SIGH.

Speaking of which, last week I wrote a week long feature on my time spent with Street Fighter IV at the Game Developers Conference. If I had to put a number on how many hours I actually spent in the company of that machine, I’d put it somewhere around 12 hours. It was pretty nuts. Anyway, here’s the rundown.

Day One, Impressions: My general thoughts on the game and a proper explanation of the Focus system. It’s actually quite incredible to see how far the game has come in the past two weeks. It’s also incredible to see that despite these improvements, people on GAF hate it more than ever.

Day Two, Interview: I wish I had a video crew for this one as Yoshinori Ono is an extremely animated guy. We talked about everything from his first Street Fighter experience to his work on 3rd Strike. Good times!

Day Three, Characters Pt.1: This has gotten some criticism, mainly from people on the fighting game boards who keep crying about how they want to hear impressions from a “professional.” Unfortunately, they can never know the truth about that week.

Day Four, Characters Pt.2: Something I learned from my blogging days was to embrace controversy without actually doing anything wrong. In this case, it was tiering the characters. They’re actually quite accurate for the moment but even I know that it’s too early to say that kind of crap. Still, it made for great discussion!

Day Five, Meet the Press: A big thanks goes out to everyone who helped me with this article. I pinged a bunch of folks that I saw playing the game that week (and weren’t mashing their pants off) and asked for their opinion on the game. I think it turned out pretty well.

February 8-9: Arcade Infinity, CA

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My first major trip in the “No Country for Old Arcades” series (I should really create my own hub page for that) is this weekend and I’ll be heading to my favorite place in the world, Arcade Infinity in Rowland Heights, California. In the early 2000’s, AI was the mecca of Bemani music gaming for the United States. Folks would travel from all around the country to play there and myself, more times than I can count.

My addiction to massive road trips and Arcade Infinity became so bad that one point, people thought I lived in the area. That’s what happens when you somehow con folks into wanting to go to AI every weekend.

I’ll be flying down, grabbing a rental and hanging out at Arcade Infinity this Friday (after 8PM) and Saturday night (after 6PM), playing Pop’n Music and generally soaking it all back in. If you’d like to hang out and drop a few lines for the feature, let me know via email, or just come harass me on the spot. We’ll go to Tommy’s and get awesome chili burgers and have bad fast food nightmares.

No Country for Old Arcades: Keystone II

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First of all, I’d really like to thank everyone who has supported, criticised or otherwise provided me with feedback on the No Country for Old Arcades series. I greatly appreciate it and I hope you all enjoy where this series is going.

Part two is officially live and it took a completely unexpected detour, though one I’m extremely happy with. Keystone II isn’t just an arcade, it’s someones home. Albert was kind enough to invite me into the most private of clubs and for a few hours, California’s best put me through my paces. I learned two very important lessons that night. My Super Turbo Zangief is rusty but still capable and that I may actually be the only person who can pull this off.

And I don’t say that out of ego, but more out of frustration. I wish everyone had the bizarre sort of connections and ties to gaming communities that I do because the gaming media would be far more interesting for it. With the corruption and political bullshit that taints about every corner of what people like me do for a living, reading the bread and butter of reviews and previews is impossible because to focus requires one not to roll their eyes so much. Gamers, for as much as you may hear me rant about them as an entity, are completely fascinating to me. I would much rather hear about how we as nerds are embracing our culture beyond cheap Mario knits and wedding cakes. Human stories about video games. What a concept.

On a happier note, a lot of folks have asked that I give a heads up on which arcades I’ll be heading to so that we can have small gatherings and what have you. I’ll start filling you all in next week, so please stay tuned. Thanks!

No Country for Old Arcades

svgl_jared_feature.jpgMoments after being handed my first set of car keys, I began a ritual that would be repeated multiple times each week for nearly a decade now. I’d grab my cup full of tokens, the latest Super Eurobeat release (it being the style at the time) and proceed to tear through the windy hillside road that exits Livermore, kick the Nissan over four lanes and blaze down the freeway. Thirty-five miles and forty minutes later, I’d find myself at Sunnyvale Golfland: the arcade mecca of Northern California.

I’d like to think that like most good anti-social gamers, I spent the majority of my childhood in an arcade, but talking to a lot of folks I know within the industry, that doesn’t seem to be the case. When I speak of arcades now, in the present tense, I get confused stares and wide-eyed wonder.

“There are still arcades?”

The arcade industry, if we can still call it one, is hurting. No doubt about it. All the advantages that kept us coming to them up until the 90’s are gone, their technological edge having withered. For the young gamers of today, there seems to be little, if any point to venture into one of these dungeons of videogames and that’s a shame. Ten years from now there may not even be any arcades to cry for.

While putting together my current feature, No Country for Old Arcades, two arcades were shut down across two different states. If not now, we’ll never have a chance to tell their stories.

From now until whenever I’m actually stopped, I’ll be traveling around the country in search for the last great arcades in America. Interviewing the operators, talking with the players and attempting to give a voice to a piece of our culture that is slowly and very surely, fading away.

If you have some spots in mind, I’m all ears. I have some truly incredible folks already lending me a hand such as Eddie from Bemanistyle and Seth from Capcom, but any input is good input. Already this feature is starting to gain a life of its own and snowballing into something truly special.